Taksin Mann
Taksin Mann
Boston, MA | 857-259-1930 | tmann@photomann.com | linkedin.com/in/taksin-mann | opaldust.wixsite.com/taksin-mann
SUMMARY
Computer Science and Game Development graduate with hands-on experience building backend systems, interactive frontend experiences, and automated test frameworks. Proven ability to ship clean, well-tested code in cross-functional, fast-paced environments. Passionate about using technology to drive meaningful user outcomes.
TECHNICAL SKILLS
Languages: Java, JavaScript, C#, C++, C, Python, TypeScript, SQL
Backend & APIs: RESTful API design, relational databases, object-oriented systems, event-driven architecture
Frontend & Web: React, HTML, CSS, responsive design, API integration
Testing & QA: Unity Test Framework, automated unit & integration testing, test environment reconstruction, regression coverage
Tools & Platforms: Git, GitHub, PlasticSCM, Perforce, Unity 3D/2D, Unreal 5, AWS (familiar), Agile/Scrum/Kanban
WORK EXPERIENCE
Game Engine Tools Developer – Sabrefish Studio June 2023 – December 2023
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Served as lead engineer on the core game framework for Habit of Force, architecting a Unity-integrated level creation application (Board Builder) that reduced level creation time by 10×.
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Developed input systems and editor utilities enabling designers to seamlessly paint and design levels, working closely with designers and artists to ensure tools were intuitive and convenient for non-engineers.
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Engineered a user-friendly runtime input manager with utilities for precise gameplay input handling and seamless script integration across the codebase.
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Designed systems with testability as a first-class concern, enabling automated unit and runtime tests using Unity Test Framework that validated game logic and reconstructed test environments.
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Implemented custom AI decision-making logic using LINQ (Language-Integrated Query) for structured data filtering and game-state interpretation across turn-based scenarios.
Lead Bartender – Zaku Izakaya August 2024 – June 2025
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Led bar operations in a fast-paced restaurant environment, managing inventory, training staff, and ensuring consistent quality of service for guests.
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Coordinated closely with front-of-house and kitchen teams to deliver seamless guest experiences, demonstrating strong cross-functional communication and composure under pressure.
PROJECT EXPERIENCE
Lead Engineer & Test Framework Author – Arcane Gambit – Class Project (Unity) February – April 2024
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Designed and implemented a custom automated testing framework using Unity Test Framework for a published card game prototype, supporting both code-level unit tests and runtime integration tests.
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Engineered the core game framework with testability as a first-class concern, enabling isolated test environments that could be fully reconstructed per test case.
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Applied structured QA practices to achieve regression coverage across game state transitions, card interactions, and AI behaviors.
AI Systems Engineer – 9.81 – Spacetime Digital March – April 2023
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Developed hostile AI using the A* pathfinding algorithm to navigate a 2D platforming environment, with a modular, customizable attack system built for extensibility and future testing.
EDUCATION
B.S. in Computer Science and Game Development – Northeastern University, Boston, MA Sept 2021 – May 2025