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Taksin Mann

Boston, MA  |  857-259-1930  |  tmann@photomann.com  |  linkedin.com/in/taksin-mann  |  opaldust.wixsite.com/taksin-mann

 

SUMMARY

Computer Science and Game Development graduate with hands-on experience building backend systems, interactive frontend experiences, and automated test frameworks. Proven ability to ship clean, well-tested code in cross-functional, fast-paced environments. Passionate about using technology to drive meaningful user outcomes.

 

TECHNICAL SKILLS

Languages: Java, JavaScript, C#, C++, C, Python, TypeScript, SQL

Backend & APIs: RESTful API design, relational databases, object-oriented systems, event-driven architecture

Frontend & Web: React, HTML, CSS, responsive design, API integration

Testing & QA: Unity Test Framework, automated unit & integration testing, test environment reconstruction, regression coverage

Tools & Platforms: Git, GitHub, PlasticSCM, Perforce, Unity 3D/2D, Unreal 5, AWS (familiar), Agile/Scrum/Kanban

WORK EXPERIENCE

Game Engine Tools Developer  –  Sabrefish Studio June 2023 – December 2023

  • Served as lead engineer on the core game framework for Habit of Force, architecting a Unity-integrated level creation application (Board Builder) that reduced level creation time by 10×.

  • Developed input systems and editor utilities enabling designers to seamlessly paint and design levels, working closely with designers and artists to ensure tools were intuitive and convenient for non-engineers.

  • Engineered a user-friendly runtime input manager with utilities for precise gameplay input handling and seamless script integration across the codebase.

  • Designed systems with testability as a first-class concern, enabling automated unit and runtime tests using Unity Test Framework that validated game logic and reconstructed test environments.

  • Implemented custom AI decision-making logic using LINQ (Language-Integrated Query) for structured data filtering and game-state interpretation across turn-based scenarios.

Lead Bartender  –  Zaku Izakaya August 2024 – June 2025

  • Led bar operations in a fast-paced restaurant environment, managing inventory, training staff, and ensuring consistent quality of service for guests.

  • Coordinated closely with front-of-house and kitchen teams to deliver seamless guest experiences, demonstrating strong cross-functional communication and composure under pressure.

PROJECT EXPERIENCE

Lead Engineer & Test Framework Author  –  Arcane Gambit – Class Project (Unity) February – April 2024

  • Designed and implemented a custom automated testing framework using Unity Test Framework for a published card game prototype, supporting both code-level unit tests and runtime integration tests.

  • Engineered the core game framework with testability as a first-class concern, enabling isolated test environments that could be fully reconstructed per test case.

  • Applied structured QA practices to achieve regression coverage across game state transitions, card interactions, and AI behaviors.

AI Systems Engineer  –  9.81  –  Spacetime Digital March – April 2023

  • Developed hostile AI using the A* pathfinding algorithm to navigate a 2D platforming environment, with a modular, customizable attack system built for extensibility and future testing.

EDUCATION

B.S. in Computer Science and Game Development  –  Northeastern University, Boston, MA Sept 2021 – May 2025

Contact Me

Thank you! I'll get back to you as soon as I can!

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